Re: Non-combat characters
I'd say he'd make the perfect foil for the more active characters -- hiring them as bodyguards if he wanted to travel to some other location for business purposes would be only one of many possibilities.
Also, if he likes to use his mind more than muscles or mana, maybe consider throwing a mystery-type scenario at the team -- one where the perps are plenty violent, so the other players can sink their teeth into some nice fights, but where he needs to unravel a few clues to solve the mystery.
Just a couple of thoughts off the top of my head, and I'm sure you can do plenty more with it if you think about it... ;-)
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