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Old 03-02-2018, 10:16 PM   #8
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Non-combat encounter ideas

Quote:
Originally Posted by Kromm View Post
In my last fantasy campaign, one of the players' favorite "dungeons" involved no monsters or fighting. It was the leftover training facility of a long-forgotten cabal of assassins, designed to challenge the alertness, athleticism, and technical skills of would-be members, confirming their ability to spot and evade security measures, both mundane and magical. The critical path involved dealing with locked portals, secret and concealed doors, obvious obstacles (walls to climb, pits to cross, swinging blades to dodge, etc.), unobvious traps, and "tricks" that could be solved using unusual skills rather than by asking the players to think like 400-point heroes. There were also dead-ends and secondary routes, equally full of challenges.
Probably I should put something like this in my mega dungeon
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