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Old 04-22-2010, 07:27 AM   #1
Join Date: Apr 2010
Location: The Kirkland Wastelands of Washington
Default Psionics in 4th Ed: I'm not getting it...

First, some background.

I've been playing GURPS since 2nd Edition, way back when I was a young lass. My 3rd Edition library is almost 200 books with repeats for those books that were loved so much, they fell a part and couldn't be held in a three ring binder any more. I even have multiple copies of the Basic Set so that I could lend them out when we had game day here at the house.

I am also a late adopter of 4th Edition. Primarily because of time constraints between work, my photography business, and other hobbies, I just haven't had a lot of time for a sit down game.

Until now, we started up a Wednesday night game of high fantasy set in the far future. The characters are all from 1985. Ah, the influence of my childhood. ;)

So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition.

Would someone help explain it to me?
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