Quote:
Originally Posted by polleke
Isn't it the case that when a wizzard charms the only monster in a battle, the battle is over? Therefore nobody can play a wondering monster after the original monster has been charmed (since there are no more monsters in the battle to which a wandering monster can be added).
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No. This is covered in the FAQ as well as having been already officially stated in this very thread in the second post. This is one of those times where one can actually apply the "2.6 second" rule properly. Combat does not end positively for the munchkin side unless they give everyone a chance to mess with them. What someone can't do is affect the Monster after the charm (like add a Mate) because the Monster is immediately removed from the combat, but you still have that pesky "2.6 second" rule to preventing the charming munchkin from declaring that combat is over.