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Old 10-31-2009, 11:15 AM   #12
b-dog
 
Join Date: Nov 2006
Default Re: [DF] Adventure: The Dungeon of Puppies, Kittens and Baby Ducks

If the PCs attempt to open the door at the end of the room they will find that it is-2 to Lockpicking skill. The door is of average construction and made of wood (Lock/hinge 6DR/12HP; Door 2DR/29HP). The door will open easily but will squeak eerily. The door opens into a 30 foot hall way made of rough stone and an arched ceiling covered in cobwebs. The hallway leads to a 30 by 20 foot room and in the center of the room in a tiny nest made of twigs and other loose material. In the nest sleeps a tiny baby bunny whose doe like eyes will open wide as the PCs approach. The baby bunny will hop clumsiliy toward the PCs

ST: 1 HP: 1 Speed: 3.00
DX: 2 Will: 4 Move: 3
IQ: 3 Per: 5
HT: 2 FP: 2 SM: -4
Dodge: 5 Parry: N/A DR: 0
Fluffiness(22) See below*

Traits: N/A

Skills: Hopping-15

Class: Baby Animal

Note: Will try to protect nest and treasure by using Fluffiness. This power forces a Contest of Skills between the characters Will and the baby bunnys’s Fluffiness of 22. If the baby bunny wins then the character will feel that the baby bunny is too cute to kill and will end up petting it holding it so it's soft fur touches their faces.

Within the nest are 16 saphires (1000 gp each) But on closer inspection the PCs will see three skeletons strewn on the floor. Each skeleton has it's hand out as if to pet something.... All PCs must make a Fright Check or be overcome with terror.

To be continued…

Last edited by b-dog; 10-31-2009 at 11:23 AM.
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