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Old 10-29-2009, 05:31 PM   #76
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Faeries

Quote:
Originally Posted by Mailanka View Post
Knock yourself out.
Thanks! :)

Quote:
Originally Posted by b-dog View Post
Red Caps (Iron Boots of stomping which allows them to run super fast, Eagle claws to tear people apart with and of course their need to soak their caps into the blood of their victims)
Because I take requests:

Generic Red Cap (Worthy)

Malice incarnate, the Red Caps are the terror of unruly children and travelers who lose their way in the woods. They don't particularly care about protecting nature and don't play well with others (including faerie folk), but can often be persuaded to point their aggression at somebody specific by the Forest Royalty. They are quite clever despite their brutality, and will usually attempt to separate and/or ensnare their victims before they strike. Their blows aren't very hard, but rain down with deadly precision and blinding speed (3/Round if they use Rapid Strikes) as the Red Cap dances, cackling, around counterattacks light as a feather.

Code:
ST: 8/9     HP: 8      Speed: 8.0
DX: 17      Will: 12   Move:  10
IQ: 11      Per: 13
HT: 11      FP: 11     SM: -5
Dodge: 13   Parry: 15  DR:  0/4
Eagle Claws (24): 1d-2 Cutting
Iron Stompin' Boots (22): 1d Crushing

Traits: Appearance (Ugly), Bully (12-), Claws (Sharp), Combat Reflexes, Dependency (Mana, Constantly), Enhanced Dodge, Extra Attack (Multi-Strike), Loner (6-, -4), Magery 0, Night Vision 3, Striking ST +1, Sure-Footed (Tangled Growth), Vulnerability (Pure Iron X2),

Skills: Brawling DX+7 [24]-24, Climbing DX+1 [4]-18, Stealth DX+2 [8]-19, Tactics IQ+2 [12]-13, Traps IQ+2 [8]-13, Wrestling DX+2 [8]-19

Class: Faerie

Notes: Truly evil, and unwilling to negotiate. The Stompin' Boots are lootable (if you happen to be SM -5) sollerets that provide DR 4 to the feet and convert kicking damage to iron damage if it matters.
To create this classic monster, I started off with Mailanka's basic Pixie Soldier template, then made them one SM bigger and three steps uglier, ripped off the wings, deleted Impulsiveness, and added claws through the magic of creative license, and selected Brawling and Loner instead of Bow and Sense of Duty (Nature) for the options on the basic Stalker template. I then improved the Stalker template to Cunning, Swift Stalker (choosing Tangled Growth terrain and Climbing skill for the options), added the Basic and Swift Killer templates (choosing the extra ST bonuses because they already got Combat Reflexes from Swift Stalker, adding Bully, and improving Brawling by 16 points), and finally added the Basic Brute template (choosing yet more ST, Vulnerability to Pure Iron, and Brawling/Wrestling) to make them tough little bastards for their size and speed.

Marrow Mouth (Boss)

One of the most clever, feared, and deadly Red Caps known, Marrow Mouth's tall, pointy hat stands straight up, stiffened by being soaked and re-soaked in decades of blood. Though he is as solitary as his kin, he is more likely to interact with his prey because he enjoys spinning a good yarn and frightening people before he kills them.

Code:
ST: 9/10    HP: 21     Speed: 10.0
DX: 20      Will: 18   Move:  12
IQ: 13      Per: 18
HT: 12      FP: 12     SM: -5
Dodge: 16   Parry: 21  DR:  2*/6
Eagle Claws (30): 1d-2 Cutting
Iron Stompin' Boots (28): 1d Crushing

Traits: Accelerated Time Rate (Maximum Duration 10 seconds -75%), Appearance (Ugly), Bully (12-), Claws (Sharp), Combat Reflexes, Compulsive Lying (12-), Dependency (Mana, Constantly), Enhanced Dodge +2, Enhanced Parry +2 (Unarmed), Extra Attack (Multi-Strike), Indomitable, Loner (6-, -4), Magery 0, Night Vision 3, Striking ST +1, Sure-Footed (Tangled Growth), Unfazeable, Vulnerability (Pure Iron X2),

Skills: Brawling DX+10 [36]-30, Climbing DX+1 [4]-21, Intimidation Will+2 [8]-20, Stealth DX+2 [8]-22, Tactics IQ+2 [12]-16, Traps IQ+2 [8]-16, Wrestling DX+2 [8]-22

Class: Faerie

Notes: Unwilling to negotiate, but may pretend to be to give himself the opportunity to make blood-curdling threats. The Stompin' Boots are lootable (if you happen to be SM -5) sollerets that provide DR 4 to the feet and convert kicking damage to iron damage if it matters. All other DR is Tough Skin.
To make this nasty little fellow, I just took the basic Red Cap, above, and improved his Basic Brute template to Hardy, Graceful, and Stolid Brute, improved his Swift Killer template to Elegant and Greater Swift Killer, and added the Basic Trickster template (choosing Perception, Compulsive Lying, and Intimidation). Note that he gets a 2-Hex Step with his Move 12. His tactics are similar to those of his lesser brethren only smarter and better, and he will typically use his ATR intelligently for an AoA (Strong or Double) followed by a normal Attack (usually with one or two Rapid Strikes) or other non-AoA maneuver so he retains his considerable full active defenses.

For a similar but Epic Boss Red Cap, throw on a few more things like Nightmarish Trickster, Greater Power Killer, and Blood Caster and you're cooking with gas.

Last edited by Gold & Appel Inc; 10-30-2009 at 05:02 PM.
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