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Old 11-28-2008, 03:55 PM   #17
b-dog
 
Join Date: Nov 2006
Default Re: DF Adventure: Finn's Forest

If the PCs manage to defeat the Tree Beings, Elves and Air Elementals and procede on the trail then they will meet up with 3 figure wearing hooded cloaks (that conceal their faces) identical to the the elves who were at the mound. They will attempt to communicate with the PCs, provided they are all not elves or other faerie races. They will reveal their faces to the PCs if the PCs seem to be cooperative. They are 3 human Scouts sent by the king to attempt to defeat the elves. They will be suspicious of any elves in the party as well as fauns, nymphs, leprechauns and sprites. If the PCs are all faerie races then these figure will flee into the woods.

The leader is Roderick, Scout
ST: 18 HP: 22 Speed:7.00
DX: 15 Will: 15 Move:7
IQ: 12 Per: 15
HT: 13 FP: 13 SM: 0
Dodge: 10 Parry: 15 DR:5

Weapons: Long Bow (20) 2d-2 imp Acc:3 Range:x15/x20 RoF:1
Broadsword: (20) Swing 3d+1 cut, thrust 1d+3 impaling.

Traits: Combat Reflexes; Code of Honor (Pirate); Danger Sense; Heroic Archer; High Pain Threshold; Outdoorsman 2;

Skills: Bow-20; Brawling-17; Broadsword-20; Camouflage-16 (With cloaks-20 in natural settings only); Fast-Draw (Arrow)-14; Observation-14; Survival(Outdoors)-18; Stealth-15; Tracking-18

Notes: Roderick is in the service of the king and charged to defeat the elf aggression. Roderick dislikes the elves as the have harassed him for hunting in the forest on many prior occasions. He would like nothing better than to rid the forest of the elves and the faerie races. He was given 2 magic arrows to help defeat the elven leader Gavaran as it is known that he possesses great magical powers. If the arrows are examined, they appear to have black stone heads on an orichalcum shaft. The arrows have the spell False Aura (20) and this makes them seem to be anti-magical like meteoric metal. If this spell is removed then the aura will be of extreme evil and this will be impossible to remove this enchantment by mortal beings.

Roderick will never reveal these weapons to the PCs because he thinks they have great powers. He will not use the weapons on any other being than Gavaran because he was instructed not to. He has no idea that the arrows have an evil power however.

2 Henchman Scouts; Tanner and Ayryn
ST: 12 HP:12 Speed:6.50
DX: 14 Will: 12 Move: 7
IQ: 12 Per: 14
HT: 12 FP: 12 SM:0
Dodge:11 Parry:12 DR: 4 (Chain)

Weapon: Long Bow (18) 1d6 imp Acc:3 Range:x15/x20 RoF:1
Broad sword (18) swing 1d6+3 cut, thrust 1d6+2 imp

Skills: Bow-18; Brawling-14; Broadsword-18; Camouflage-14 (With cloaks-18 in natural settings only); Fast-Draw (Arrow)-14; Observation-14; Stealth-13; Survival(Outdoors)-16; Tracking-16

Traits: Combat Reflexes; High Pain Threshold; Outdoorsman-2; Sense of Duty(King and Roderick).

Notes: These two are loyal to the king and possibly even more loyal to Roderick who has taken them under his wing. They greatly dislike the elves for similar reasons as Roderick.

The three will accompany the PCs if they feel that the PCs are going to defeat Gavaran, if they feel that the PCs won't then they will follow them using their Tracking skills and attempt to shoot Gavaran with the magic arrows if/when the PCs flush him out of hiding.
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