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Old 11-28-2008, 02:15 PM   #15
b-dog
 
Join Date: Nov 2006
Default Re: DF Adventure: Finn's Forest

If any PC touches a rune on the large rock blocking the entrance to the burial mound of the lizard people, then within 10 minutes the PCs will have Per chance to hear the flapping of large wings. High above the PCs is Gavaran, ruler of the forest, flying upon a huge griffin. Gavaran will descend toward the PCs. He is wearing armor made from tree bark and he is grasping the reigns with one hand and with the other he is pulling acorns off of his necklace. He will cast these down toward the PCs and then will fly away exclaiming that death will be swift.

When the acorns (1 per 2 PCs) hit the ground, they will sprout immediately and grow in 2 seconds into huge tree beings. These tree beings have eyes, noses and mouths on their trunk and can use up to 4 branches as arms. They are over 20 feet tall and will shamble towards the PCs with roots that serve as legs. If the PCsprevent the acorns from hitting the ground then they will not sprout.

Tree Beings
ST: 30 HP: 30 Speed:6.00
DX: 12 Will:12 Move: 5
IQ: 10 Per:12 SM: +2
HT: 12 FP: 18
Dodge: 9 Parry:11 DR:5

Weapon(15): Four Claws (3d+3 crushing)
Bite(15): 3d crushing

Traits: Doesn't Breath; Doesn't Sleep; Extra Attack 3; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogeneous, No Blood); Regeneration (Very Fast, 1 HT per second; only when "roots" are touching the ground; fire damage does not regenerate); Unfazeable.
Skills: Brawling-15
Class: Plant
Notes: Bite counts as a grapple on opponents of SM0 or smaller. Plant Spells affect Tree Beings normally.

While the PCs are busy with the Tree Beings, a small force of elves will attempt to sneak up on the PCs and shoot them with arrows.

Elf Warriors (1 per PC)
ST: 12 HP:12 Speed:6.50
DX: 14 Will: 12 Move: 8
IQ: 12 Per: 14
HT: 12 FP: 12 SM:0
Dodge:11 Parry:12 DR: 5

Weapon: Long Bow (18) 1d6 imp Acc:3 Range:x15/x20 RoF:1
Broad sword (18) swing 1d6+3 cut, thrust 1d6+2 imp

Skills: Bow-18; Brawling-14; Broadsword-18; Camouflage-14 (With cloaks-18 in natural settings only); Fast-Draw (Arrow)-14; Observation-14; Stealth-13; Tracking-16

Traits: Appearance (Attractive); Forest Guardian 2; Magery 0; Sense of Duty (Nature)
Class: Humanoid

Notes: These elves wear cloaks that are able to use the mana in natural setting to change to the color of the surroundings and give a camouflage bonus of +4 (Works only in natural settings) The elves have fair to tanned skin with wood brown hair color, their eyes are forest green and they wear armor made from wood that has been magically enchanted.

2nd Note: The elves each have an acorn that is threaded on a string and worn around their necks like a necklace. This acorn will be useful for getting into the palace of the elves.

Elf Horses:
ST: 20 HP: 20 Speed: 6.00
DX: 12 Will: 11 Move: 8/24
IQ: 6 Per: 12
HT: 12 FP: 12 SM: +1
Dodge: 10 Parry: n/a DR: 1

Bite (14): 1d-1 crushing.
Kick (14): 2d+1 crushing.

Traits: Acute Hearing 2; Claws (Hooves); Combat Reflexes; Enhanced Move 1.5 (Ground); Night Vision 3 ; Chameleon 2 (uses mana from nature sanctity to change coat color to match surroundings; only works in natural settings); Peripheral Vision; Silence 2 (in forests only); Quadruped; Ultrahearing; Weak Bite.

Skills: Brawling-14; Camouflage-14 (18 in natural settings); Running-13; Stealth-14 (16 in natural settings); Survival (Forest)-12.
Techniques: Kicking (Brawling)-14.
Class: Animal.

Elf horses have the ability to change to natural colors in a natural environment to blend in with their surroundings, they can also move silently in natral settings as well. They appear as normal horses although they are more slender with deer-like features.

The elves will attack fanatically and to the death. Their hatred of humanity and other non-elves is extreme. They will regard other elves as traitors.

If the PCs try to take to the air to try to capture Gavaran then Gavaran with summon 1 Air Elemental per person attempting to fly after Gavaran.
Note to DM: Gavaran is not an elf, he is an alfar who has magical powers far beyond normal elves.

Air Elemental:
ST: 20 HP: 20 Speed: 12
DX: 12 Will: 12 Move: 12/24
IQ: 10 Per: 12
HT: 12 FP: 12 SM: 0
Dodge: 10 Parry:

Air Fist (14): 2d-1 crushing.
Air Jet (14) 3d knockback; Costs 2 fatigue to use

Traits: Flight (Mana Sensitive); Dependency (Mana Constantly); Doesn't Eat, Doesn't Breath; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; weapons that can affect spirits do normal damage); Invisability (Mana Sensitive); Indomitable; Vibration Sense (Air).

Skills: Brawling-14; Camouflage-14 (18 in natural settings); Running-13; Stealth-14 (16 in natural settings); Survival (Forest)-12

The elementals will only attack those that attempt to follow Gavaran. If they give up chase then they will not attack.

Last edited by b-dog; 11-28-2008 at 06:24 PM.
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