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Old 09-25-2008, 07:00 AM   #3
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Join Date: Aug 2004
Location: Macungie, PA
Default Re: Munchkin Pawn Rules!

Originally Posted by Cheese8242
First thing that comes to my mind is to replace the pawns in the game Zombie by Twilight Creation with the Super Munchkin pawns. Who wouldn't want to kill zombie's as a Super Munchkin?
What rule would you create for that, though. I don't remember Zombies to fit in the Roll-and-Move category, but I could be mistaken about that. (It's been too many years since I made the mistake of saying, "Hey, this game goes too short, let's add in another box!" A 5-hour Zombies game is likely to burn you out, especially when you're playing with a bunch of Munchkin players who don't want it to end. Did I mentioned, I started the game at midnight?)

First, low-effort thought: Using a Munchkin Quest pawn, you always have a chainsaw. There's a card with game info on it, as I recall, so let's just use those. . . :-)
Erik D. Zane
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