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Old 07-07-2008, 05:14 PM   #5
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Advantages to improve Extra Effort?

Quote:
Originally Posted by Molokh
Buy Will limited to extra effort only. Accessibility rules would probably dictate about -35%, but given that Will is useful for lots of stuff, I'm wondering if it might be as low as -80% (remember, will costs 5/level while many Will-based skills are 4/level).
I'd call it 1/level for simplicity. Extra Effort is a very small subset of Will.

Quote:
[*]Spend HP instead of FP to fuel Extra Effort when it is preferable.
Perk. I've used this in my custom V:TM conversion.

Quote:
[*]Ignore the penalty to the Will roll for having less than full FP (as on P160).
Perk, again.

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[*]Use Godlike Extra Effort (as described on P161)
Unusual Background, in the 5 to 10 point range, IMO.

Quote:
[*]Use Trading Fatigue for Skill for stuff like contests of ST/Judo/etc. (also P161).
Hrm... compared to Mighty Blows, Feverish Defense, etc., this seems pretty underpowered, so I'd say Perk again.

Quote:
[*]Basing the speed/lift/power bonus on Margin of Success of an unmodified roll, not on taking a penalty before rolling.
Wait - why would you want to do this? That's changing a rule more than it's adding a capability. I wouldn't price this as a trait.

Quote:
[*]Make her ER fuel mundane extra effort, not just boost 'powers'.
+20% to the cost of the ER, much as for the Extended enhancements for various advantages.
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