View Single Post
Old 02-27-2008, 10:05 AM   #11
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Understanding Enchantment and the DF Staple: The Wand of Fireball

You'll note that the gem of healing, necklace of fireballs, and siege stone in DF 1 cost $100, $120, and $110 per energy point of stuff they can do. That's based on Spell Stone, and includes the enchantment cost and gem cost. That's the general route I would take:
  1. Find FP cost to cast for one "charge." (Example: Each 3d Explosive Fireball requires 6 FP.)
  2. Find enchantment cost for a Spell Stone this big at 20 × FP cost. (Example: A 6 FP spell costs 6 × 20 = 120 energy to enchant as a Spell Stone.)
  3. Price the enchantment. I'd use $1/energy point here, and cheat and use that up to 10 FP, just because I like the idea of Entombment wands. Maybe DF enchanters have a special Spell Stone variant for wands. (Example: 120 energy means $120.)
  4. Price the needed gem for Spell Stone at $10 × (FP cost)^2 + $40 × (FP cost), and assume that the magical ingredients needed cost this much. (Example: A 6 FP spell calls for ingredients worth $10 × 6^2 + $40 × 6 = $600.)
  5. Read the sum of these prices as the "cost per charge" (CPC). (Example: CPC is $120 + $600 = $720.)
  6. Assume charges can be stacked like Roman candle balls or bullets and simply have the item cost CPC × charges. (Example: A wand capable of 100 fireballs costs $720 × 100 = $72,000.)
I'd make recharge cost equal just the enchantment cost. (Example: A full recharge for that wand costs $120 × 100 = $12,000.)

You can put all the math in one place like this:
Item Cost = [$10 × (FP cost)^2 + $60 × (FP cost)] × Charges
Recharge Cost = $20 × (FP cost) × Charges
Honestly, given how easy it is to afford Magery 0 or 1, learn the spell, cast it, and take a swig of paut afterward, I don't see this getting out of hand. The quadratic effect in there will make really keen stuff, like my Entombment wand, fairly costly.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote