To expand on including traits in the GM Sheet a bit more, and specifically on how to make it so that new characters default with certain traits already flagged to be shown in the GM Sheet.
All that the
Include on GM Sheet checkbox actually does is add/remove the tag "gms(yes)" to the trait. What this means is that users can create a custom data file that will automatically add the GM Sheet tag to various traits, so when a new character is created, or when an old character is resync'd/has new traits added, the traits that are flagged by the custom data file won't need to be manually flagged. Here's a quick-n-dirty example of what I'm talking about
:
Code:
Version=3
* The version information above MUST be the first line of the data file
Description=Data file used to automatically flag certain traits for inclusion in the GM Sheet.
Program=4.0.320
[AUTHOR]
************************************************************************************************************************
*
* GURPS(R) Character Assistant Data File
* Created: Saturday, February 23, 2008
* Requires GCA v4 or later!
*
************************************************************************************************************************
*ADVANTAGES
#MergeTags in "AD:Destiny" with "gms(yes)"
#MergeTags in "AD:Hard to Kill" with "gms(yes)"
#MergeTags in "AD:Combat Reflexes" with "gms(yes)"
#MergeTags in "AD:Altered Time Rate" with "gms(yes)"
#MergeTags in "AD:Enhanced Time Sense" with "gms(yes)"
*DISADVANTAGES
#MergeTags in "DI:Unusual Biochemistry" with "gms(yes)"
#MergeTags in "DI:Vulnerability" with "gms(yes)"
#MergeTags in "DI:Weakness" with "gms(yes)"
#MergeTags in "DI:Destiny" with "gms(yes)"
#MergeTags in all "DI:Addiction" with "gms(yes)"
#MergeTags in all "DI:Bad Sight" with "gms(yes)"
#MergeTags in "DI:Combat Paralysis" with "gms(yes)"
#MergeTags in "DI:Berserk" with "gms(yes)"
#MergeTags in "DI:Bloodlust" with "gms(yes)"
*SPELLS
#MergeTags in "SP:Earth to Stone" with "gms(yes)"
*EQUIPMENT
#MergeTags in "EQ:Gyroc Pistol, 15mm" with "gms(yes)"