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Old 09-23-2007, 03:09 AM   #1
vicky_molokh's Avatar
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Can I put an Alternative Ability into a Modular Slot?

Greetings, all!

At some point, flexible characters become more efficient using Modular Abilities than Alternate/Alternative Abilities. So here's the question: can I put an Alternate (i.e. 1/5th cost) ability into a Modular Slot to save points? Either way, why yes/no?

Thanks in advance to all who answer!
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
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