Quote:
Originally Posted by Infornific
You could try buying the alternative abilities as Afflictions granting Advantages. That would allow you to treat it as an attack and thus avoid a Ready maneuver.
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True, but then you get
all the drawbacks of having an Advantage Affliction instead of the actual Advantage.
Personally, I'd be tempted to say that AA is a "meta-limitation" worth -80%, and thus if you want to make them all instantaneously switchable, that's a +20% "meta-enhancement", which means that you pay 2/5 the cost instead of 1/5. I think that's fair.