Quote:
Originally Posted by Gold & Appel Inc
That seems like double-dipping to me. An SM+1 creature should already have more HP, and thus have limbs that are harder to break, unless it is very scrawny for its size.
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Only if the creator of the SM +1 creature actually buys ST and/or HP to go along with the SM . . . and not all SM +1 creatures
need extra ST and/or SM. A fantasy creature with the density of candy floss, a long and spindly creature, etc., may actually have
fewer HP than a man of the same mass. In many respects, these creatures are like the chap with Stretching: lots of SM, no corresponding mass.
Long limbs, though, come with the implicit promise that they have muscle and substance to match their size. This is why, for instance, long arms get bonus swing damage while stretched ones don't. Ergo, they have solidity that befits their size, and should have HP to match. The rules omit this, but if ever we get a set of rules for dwarfs, giants, and their equipment, then they'll need to cover outsized limbs, too.
And remember, we're discussing
outsized limbs here, not proportional ones. When you buy arms or legs with SM +1 or more,
you don't become a SM +1 or larger creature. You have oversized limbs. So the limbs have HP comparable to those of a larger creature, even though your torso, head, etc., don't. That's why ×1.5, ×2, ×3, etc., to the crippling threshold makes sense for limbs that have SM +1, +2, +3, etc. An SM +1 creature would have 15 HP, if built like a human, and require 8 HP to suffer a crippled arm. If you stick his arms on a SM 0 man with 10 HP, then they should still require roughly 8 HP to cripple.