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Old 05-15-2007, 09:01 PM   #5
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

ATLANTEANS

The Atlanteans are an offshoot of humanity, Homo sapiens mermanus, who have adapted to life underwater. Atlanteans appear as blue-skinned humans with normal human hair colors. Their entire physiology has adapted to living on the ocean depths. Atlanteans can breathe in water, extracting oxygen through adaptations of the lungs, but suffocate on the surface. They are able to withstand the pressures of the ocean depths, giving them enhanced strength. Most are able to swim at high speeds, around 30 miles per hour. Their eyes are adapted to the green and blue end of the spectrum, rendering them incapable of seeing reds as anything but as black, but enabling them to see in the ultraviolet range.

Atlanteans are able to interbreed with humans; however, only three half-breeds are known to exist: Prince Namor, his cousin Namora, and the renegade Lemurian half-breed Llyra (see Llyra; Namora; Sub-Mariner). Others may exist, but apparently prefer to stay out of the affairs of others. Human-Atlantean half-breeds are fully amphibious, able to exist indefinitely in either air or underwater. While Namor has wings on his ankles, somehow giving him the ability to fly, Namora does not. It is suspected that Namor is also a mutant, explaining his flight. Half-breeds can have either the native blue skin of their Atlantean parent or the skin tone of their air-breathing human parent. Blue-skinned half-breeds are better able to blend into Atlantean society, while those that take on the skin tone of their human parent are more at home on the surface world.

Atlantean culture is primarily a hunter-gatherer culture with some agriculture, primarily seaweed farming. They have a long history dating back almost ten thousand years, preserved orally due to the lack of writing. Metalworking is unheard of, due to their environment; however, they are skilled at shaping coral and other naturally-occurring materials. In game terms, they have a native Tech Level of 0+1. What metal weapons and armor they do possess are taken from shipwrecks, and are a unique combination of Phoenician, Roman, and European Colonial designs.

One of the most recent advancements is the development of a serum which permits an Atlantean to breathe air for eight hours at a time. This serum has the side-effect of turning the skin from the native blue to a more "human" shade, anywhere from a light pink to a dark brown. One dose of this serum costs $100, and can be produced on a successful Chemistry or Pharmacy (Herbal) roll with $50 worth of naturally-occurring ingredients.

Atlantean
130 points
Attribute Modifiers:
ST +10 [100]; HT +2 [20].
Languages: Atlantean (Native) (Native Language) [0].
Cultural Familiarities: Atlantis [0].
Advantages: Amphibious [10]; Doesn't Breathe (Gills: Underwater Only) [0]; Extended Lifespan 1 (2) [2]; Night Vision 8 [8]; Pressure Support 2 [10]; Speak Underwater [5]; Ultravision [10].
Disadvantages: Low TL -7 [-35]

Atlantean Half-Breed
144 points
Attribute Modifiers:
ST +10 [100]; HT +2 [20].
Advantages: Amphibious [10]; Doesn't Breathe (Gills, -50%) [10]; Extended Lifespan 1 (2) [2]; Night Vision 8 [8]; Pressure Support 2 [10]; Speak Underwater [5]; Temperature Tolerance 4 [4]; Ultravision [10].
Disadvantages: Low TL -7 [-35].

Lemurian
131 points
Attribute Modifiers:
ST +10 [100]; HT +2 [20].
Languages: Atlantean (Native) (Native Language) [0].
Cultural Familiarities: Atlantis [0].
Advantages: Amphibious [10]; Doesn't Breathe (Gills: Underwater Only) [0]; Extended Lifespan 1 (2) [2]; Night Vision 8 [8]; Pressure Support 2 [10]; Speak Underwater [5]; Ultravision [10].
Perks: Scales [1].
Disadvantages: Low TL -7 [-35].
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Last edited by Phantasm; 10-25-2014 at 07:31 AM. Reason: Adjusting Racial Packages
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