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Old 01-09-2007, 03:12 PM   #3
GURPS Line Editor
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Altered Time Rate question....

A character with ATR 1 gets two back-to-back turns whenever his number comes up in the combat sequence. He can therefore run half his Move while attacking twice with All-Out Attack (Double) -- the attacks coming anywhere along his path -- on his first turn, and then run half his Move again while getting all his normal defenses and +2 to Dodge by taking All-Out Defense (Increased Dodge) on his second turn. To external observers, this guy runs his full Move, attacks twice without sacrificing skill or defenses, and dodges at +2 when everybody else can only take a step, attack once, and dodge normally. That's how to game out the defensive effects of ATR.
Sean "Dr. Kromm" Punch <>
GURPS Line Editor, Steve Jackson Games
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