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Originally Posted by NineDaysDead
Tell us, Tell us?
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Running short of forums time, now, but:
Things That Would Not Be: Less attention to Affliction, Binding, Innate Attack, and exotic and supernatural advantages in general. Fewer cinematic and supernatural skills in the core rules. Possibly no chapter on magic, either. Tech and artifacts chapter would omit enchantment, gadgeteering, and weird science. Iconic characters would have lacked odd abilities and been strictly baseline humans. Lots of little things like Transcendent appearance, wildcard skills, the vampire template, and essays on high-powered and cinematic gaming wouldn't be there.
Things That Would Be: Character weight and size would cost points and be tied into ST, HP, Move, jumping distance, etc. A longer list of mundane Talents would compensate for fewer exotic abilities. More templates for generic historical jobs. More and more detailed weapons, especially WWII-era firearms. Mapped-out tactical combat would be the assumed default. Rules for injury and dangerous enviroments would be more exacting and extensive. Tech and artifacts chapter would dwell primarily on vehicles, vehicles, vehicles.
One could safely say that instead of getting
Basic Set, Third Edition plus all of
Compendium I but only bits of
Compendium II, all heavily influenced by
Psionics and
Supers with a view to
Powers being an early supplement, you would have seen
Basic Set, Third Edition plus all of
Compendium II but only bits of
Compendium I, all heavily influenced by
High-Tech and
Vehicles with a view to
WWII for 4e being an early supplement.