And a few more items to play with.
MUNITIONS
Micro Rockets: To hit 9, ¼ space, 2 hits damage, CPS 35, WPS 10.
High Velocity Grenade Launcher Ammo: 1d+2 damage, CPS 35, WPS 5, 1" Burst Radius. Available for GL and AGL.
“Mag Shot” Hi-Density Gauss Ammo: CPS 2x normal, WPS1.5 x normal, +1 point damage per die damage.
DROPPED SOLIDS
Acid Mines (AM): CPS 75, WPS 5. Any vehicle detonating an Acid Mine will have its tires and underbody coated with a caustic brew of highly corrosive chemicals, which inflicts 2 hits damage to both the tires and underbody for 1d6 turns.
DROPPED GASES
Acid Cloud Ejector (ACE): 1 hit damage, $1,000, 100 lbs, 1 DP, 2 spaces, 10 Shots, CPS 50, WPS 5, Loaded Cost $1,500 weight 150 lbs. Magazine costs $550, weighs 65lbs. When fired an Acid Cloud Ejector creates what appears to be a normal 1" x ½" cloud of paint, that lasts for 3 turns. Any vehicle, or pedestrian, passing through the cloud is coated with a highly corrosive solvent, that will inflict 1 hit to every exposed vehicle component, and armor location, every turn they're in the cloud, and then for an additional 1d6 turns after passing through the cloud. -
Special thanks to kjamma4, for letting me use the "ACE" name
DROPPED LIQUIDS
Corrosive Solvent: CPS 5x normal, WPS normal. Any standard Oil Jet, Fluid Gun, or Oil Discharger can drop Corrosive Solvent. Corrosive Solvent can not be mixed with other oil ammunition in the same magazine. A loaded magazine costs $675, weighs 65lbs. Creates what appears to be a standard ½”x1” oil counter. Any vehicle tire coming in contact with any part of the counter suffers 1d-1 tire damage each turn it’s in contact with the counter.
DEFENSIVE
Laser Inhibiting Aerosol - CPS 2.5x normal, WPS 2x normal weight. Looks and works like a normal smoke screen, but completely blocks
all laser fire. Available for SS, HDSS, and GS.
Laser Safe Windshield - $250. Protects the vehicle's occupants from the effects of Blinding Lasers.
Misc...
Thunderkit Power Plant: $4,000, Weight 275lbs, 3 Spaces, 7 DP, 1,500 Power Factors.