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Old 08-03-2006, 04:50 PM   #4
DSumner
 
Join Date: Sep 2004
Location: The North American Combine
Default Re: Stuff I felt should exist....

Okay, here's a couple of my home brew goodies. I'll add more later.

Caseless Ammo: 3x cost, ½ weight of normal ammo. Available for MG, VMG, and AC.

Magnetic Pulse Mines: Only available for Spear 1000 Mine Droppers. 1d-1 damage, CPS 150, WPS 10. If an electric power plant is damaged by this weapon (even a single point), the vehicle’s electrical system short-circuits and the power plant immediately looses all power and shuts down. It does not affect internal combustion (IC) engines or independently-powered devices, such as lasers with laser batteries. A short-circuited power plant can be recharged normally.

Smart Mines: 2 x CPS, normal weight. Smart Mines are equipped with an Identify Friend or Foe (IFF) system that prevents them from detonating while the vehicle that drops them is within the mine's blast radius. For 3 x the CPS they can be set to ignore multiple vehicles (i.e. ignore all "Team Foxfire" vehicles, ignore all motorcycles, etc.), or set to only detonate for certain types of vehicles (cars, cycles, trucks, etc.).

Last edited by DSumner; 11-16-2009 at 09:51 PM.
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