Another specialist, this one a dedicated healer from late pre-Roman Gaul:
Ariosmert the Healer, 87 BCE
Age: 31
Attributes
ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0]
Secondary Characteristics
HP 10; Will 13; Per 13; FP 16 [18]
Thrust: 1d-2; Swing: 1d
Knife Parry: 8
Staff Parry: 8
Basic Speed: 5.25; Move: 5; Dodge: 8
Social Background
Languages: First century BCE Gaulish (Native) [0].
TL: 2^
Cultural Familiarity: First century BCE Gaulish. [0]
Subtotal: 98
Advantages
Magery 0 [5]
Magery (Aspected: Healing, -40%) 2 [12]
Recover Energy 2 [10]
Sensitive [5]
Wealth (Comfortable) [10]
Healer Talent +1 [10]
Perks
Cheaper Medical Ingrediants (-40%). [1]
Dirty Fighting. [1]
No Hangovers. [1]
Special Exercises (FP can exceed HP by 100%). [1]
Subtotal: 56
Disadvantages
Bad Temper (15) [-5]
Charitable (15) [-7]
Code of Honor (Professional) [-5]
Guilt Complex [-5]
Misspent Youth [-5]
Overconfident (12) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Patients) [-5]
Quirks
Likes cats. [-1]
Loves to read. [-1]
Nervous about large fires. [-1]
Proud. [-1]
Subtotal: -51
Features
Fortune-Telling (Celtic Astrology) and Occultism are complementary skills of Symbol Drawing (Ogham) and the symbols thereof. Esoteric Medicine (folk remedies), Pharmacy (Herbal)/TL2^, and Poisons/TL2^ are also complementary skills of Symbol Drawing (Ogham) and the symbols thereof, but only when it is used for healing or poisoning. [0]
Skills
Area Knowledge (Ley lines in Gaul) [IQ/E] [1] 13
Brawling [DX/E] [1] 11
Diagnosis/TL2^ [IQ/H] [4] 14*
Esoteric Medicine (folk remedies) [Per/H] [4] 14*
First Aid/TL2^ [IQ/E] [2] 15*
Fortune-Telling (Celtic Astrology) [IQ/A] [2] 13
History (Gaulish) [IQ/H] [2] 12
Knife [DX/E] [1] 11
Literature [IQ/H] [4] 13
Natural Philosophy/TL2^ [IQ/H] [2] 12
Naturalist [IQ/H] [4] 13
Occultism [IQ/A] [2] 13
Pharmacy (Herbal)/TL2^ [IQ/H] [8] 15*
Physiology [IQ/H] [2] 13*
Poisons/TL2^ [IQ/H] [2] 12
Research/TL2^ [IQ/A] [1] 12
Staff [DX/A] [2] 11
Surgery [IQ/VH] [4] 13*
Veterinary/TL2^ [IQ/H] [4] 14*
Symbol Drawing (Ogham) [IQ/H] [8] 14/16
-Uath (Body/Cleanliness) [IQ/A] [2] 13
-Coll (Sense/Knowledge) [IQ/A] [2] 13
-Ruis (Healing) [IQ/A] [4] 14/16
-Onn (Amplify/Animal) [IQ/H] [8] 14/16
-Idho (Spirit) [IQ/H] [2] 12
*Includes +1 from Healer Talent.
Subtotal: 77
Total: 180
Equipment
Boots
Clothes
Knife
Pouch
Staff
Symbol tokens
-Uath
-Coll
-Ruis
-Onn
-Idho
Notes
Ariosmert is built for a 'historical fantasy with Symbol Drawing magic' setting. His name is a combination of two Gaulish name-elements: arios, meaning 'noble,' and smert, meaning 'purveyor' or 'carer.' He was partly made using the Physician template from GURPS Historical Folks p87 (and the
4e conversion hosted at RPK's MyGURPS.com, p36).
As a youth, he was a rather worse person (Bad Temper (9), lacking Guilt Complex, Charitable, and Pacifism, and with somewhat different CoH and SoD, and a few Enemies), with higher combat skills, and a nasty Reputation. He has changed a lot since then. 'Misspent Youth' is a catch-all disad covering the rare instances of his past catching up with him. That might be an old enemy, a favor he owes, a disreputable 'friend' who is more trouble than they're worth, or just people being reminded of his old reputation at the wrong moment.
His style of Symbol Drawing uses the Ogham Alphabet table from Thaumatology p171. His main healing spell uses Onn in the reading of Amplify, and Ruis in the reading of Healing (the terms in parentheses by the Symbol skills are the readings he most frequently uses for that symbol, not all the readings he
can use). Magery with 'Aspected: Healing' (for purposes of Symbol Drawing magic) gives its bonus based on what effect you're using, not just to specific skills, hence the split levels on some skills. Esoteric Medicine (folk remedies), in the absense of a cultural identifier, should be assumed to be one's native culture, as it is in this case.
Ariosmert rolls critical failures on the "Celtic" Table, Thaumatology p256.
'Recover Energy' as an advantage is suggested in
this post, with the first level being 5 points and being equivalent to the Recover Energy spell at skill 15, and the second level being 10 points and being equivalent to the spell at skill 20.
Thoughts?