Thread: Spellcasting
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Old 10-19-2022, 01:04 AM   #14
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Spellcasting

Quote:
Originally Posted by Shostak View Post
I have a grognard in one of my games who is a contributor on these forums and who is especially good at roleplaying learning new talents and spells. He works beginning to learn something into the unfolding story so that it both makes sense and is no surprise when his character learns something. Having set rules for such things has its purpose, but I am completely satisfied with his approach.
It's recently become my policy to offer discounts on talents when GMing. So if a scene had lots of mucking about in boats then the players might be told, "Everyone gets 17 XP, an attribute costs 100 XP, a talent or spell costs 40 XP per point, if you want to buy Boating right now then it's 20 XP and if you don't have 20 XP you can buy Boating on credit." It's been a popular innovation.
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