"Welcome to Darkville
Population Twelve Thousand"
Soon to be one less— Kicker Steele, Steel Justice IV: Dark Vengeance
Most action stories happen in cities – or at least in towns. You need casinos and fancy restaurants where you can size up the opposition, doors to kick down later on, streets for the high-speed chase to the showdown, and a half-finished skyscraper or a grim industrial district for the thrilling conclusion. And you need enough people to explain the army of goons that somehow nobody noticed before . . . or will miss once you're done with them!
Like the rest of the
Action series,
GURPS Action 9: The City delivers like a brick through a plate-glass window. It shows how to transform the useful-but-sedate information in
GURPS City Stats into challenges and opportunities for dynamic exploits. And because speed and simplicity are essential, it also gives you six ready-to-use communities that both illustrate the ideas and provide seeds (and stats!) for adventure: isolated Camp 23, high-tech Tomorrow, war-torn Mozli, charming Ves, corrupt Urbopolis, and sprawling Tazhicheng.
Whether you work for the city or are just passing through,
try not to burn the place down.
—
Store Link: http://www.warehouse23.com/products/SJG37-0377