06-14-2021, 09:15 PM
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#36
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Re: [Sorcery] Michael's daily sorcerous spells thread
Seek Air
Keywords: Information
Full Cost: 26 or 56 points.
Casting Roll: Per. Use IQ for analysis.
Range: Unlimited.
Duration: Instantaneous.
With the basic (26-point) version of this spell, you can immediately sense the direction to the nearest significant source of air. The GM will roll against your Per (plus Talent), minus the range penalty to the air, and inform you if you succeed.
If you do succeed, you also get a rough idea of the quantity of air present and may immediately make a follow-up IQ roll (plus Talent) to analyze what you’re detecting. If successful, the GM will give you details for each being based on your margin of success (e.g. success by 0 might only tell you the air is tainted somehow, while success by 5 might tell you it contains levels of mine gas likely to be lethal after about half an hour of exposure). If you're somewhere that obviously contains air, you must still make both rolls to analyze the surrounding air.
The improved (56-point) version of this spell works as above, except that you know the precise location of the detected air.
Statistics: Detect Air (Sorcery, -15%) [26]. The improved version adds Precise (+100%) [+30].
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