Jolt Keywords: Missile, Obvious, Resisted (HT). Full Cost: 19 points. Casting Roll: None. Use Innate Attack (Projectile) to aim. Range: 100 yards. Duration: Instantaneous. Electricity arcs from your hand. Anyone hit must roll vs. HT, with a bonus equal to DR (treat metal armor as DR 1), and +3 beyond 1/2D range. Failure means being stunned. The subject rolls against HT each turn to recover. This is also a Weather spell. Statistics: Affliction 1 (Surge, Arcing, +100%; Sorcery, -15%) [19]. Notes: This spell originally appeared in GURPS Magic: The Least of Spells, p. 17.