Essential Air Keywords: Area (Special). Full Cost: 10 points/level. Casting Roll: IQ. Range: 100 yards. Duration: Instantaneous. You can create the magical essence of air. Each casting creates enough air to fill with a radius (in yards) up to your level of this spell. Essential Air can be used (breathed or consumed) three times as long before becoming foul. Fire burns hotter (but not faster) in Essential Air, adding an extra point of damage to each die (this will even increase the heat of Essential Flame!). If the air is created in an open area, it disperses quickly. This makes selling essential air difficult, even if it theoretically could have some economic value. Statistics: Create Air (Cosmic, Essential Element, +50%; Magical, -10%; Ranged, +40%; Reduced FP Cost 1, +20%) [10/level].