05-22-2021, 07:15 PM
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#14
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Re: [Sorcery] Michael's daily sorcerous spells thread
Cool
A canonical version exists in GURPS Thaumatology: Sorcery, p. 26. The book actually lists at as a Weather spell and says nothing about it being an Air spell, but I would count it as both since that's what GURPS Magic does.
Create Air
Keywords: Area (Special).
Full Cost: 7.5 points/level*.
Casting Roll: IQ.
Range: 100 yards.
Duration: The spell is instantaneous, but the air created is permanent.
You can create ordinary air. Each casting creates enough air to fill with a radius (in yards) up to your level of this spell.
Statistics: Create Air (Ranged, +40%; Reduced FP Cost 1, +20%; Magic, -10%) [7.5/level].
* Calculate the total cost and then round up.
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