Dabbling in magic
Remember to ask yourself
At what price power?— Note scrawled on a scroll in the hand of a corpse
Asked why they cross monster-infested wildernesses to brave pits filled with horrors, most delvers will shout, "Treasure!" While they won't turn down goods they could buy or steal in town, the dream is to loot rare or unique artifacts that offer power and bragging rights. Yet every veteran GM knows that without careful planning, wonders that seemed cool today can cause unanticipated problems tomorrow.
GURPS Dungeon Fantasy Treasures 4: Mixed Blessings offers 13 artifacts that address this issue by throwing in a little bad with the good. They aren't exactly cursed . . . they just don't offer power, free and clear. Between its examples and general advice, this collection doubles as inspiration to GMs bent on creating mixed blessings of their own
Because the most powerful magic inevitably exacts a price.
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