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Old 10-06-2020, 06:11 AM   #71
ericthered
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Default Re: PDF Challenge Mix and Match (66 Combos)

Combination 43: Beyond the Pale as a MH Adventure
43) GURPS Horror: Beyond the Pale and GURPS Monster Hunters Encounters 1
This is the sort of thing monster hunters was made for. Figuring out a bizarre death and then hunting down and killing the supernatural creatures that did it. The Drawn are not what monster hunters stereotypically face off against, but sometimes it's nice to have a break from vampires.

A few notes:
  • Monster Hunters usually face off against foes who rely on damage rather than save-or-die effects. Hunters can go from healthy to dead in a matter of moments. As a GM you may want to "pull your punches" by having the drawn merely incapacitate their victims rather than killing them instantly. This is actually in character for the drawn, as they want to slowly and agonizingly kill their victims. And you really don't have to work that hard: attaching players to scenery with their own bones is the trivial and boring way to do it. Fusing their hands and feet together is also an option.
  • Their primary attack is resisted against a will of 14. This, combined with the body of air trait and their vulnerability, makes the drawn especially effective against brawny foes, and especially*weak against the brainy ones. That's assuming they can hit though: Monster Hunters can be pretty mobile, and pretty agile as well.
  • Inhuman Lycanthropes are immune to the drawn's transformation ability. That could short-cut the adventure, or it could be a moment of awesome for a 5 point immunity that rarely comes up. If you have a Lycanthrope on the team, the party can handle a lot more Drawn.
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