Quote:
Originally Posted by Ulzgoroth
There are lots of games that are actually built around the idea that they're interactive storytelling
|
Also – and I don't expect agreement, but this is important to
me and certainly how
I see it – those games fail at interactive storytelling because they generally offer rules for that.
GURPS takes the stance that interactive storytelling comes almost entirely from the players of the game and doesn't require rules. Thus, by focusing its attention away from that, it does a good job of supporting it.