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Old 11-26-2019, 08:43 AM   #29
Varyon
 
Join Date: Jun 2013
Default Re: How much for royal blood?

Quote:
Originally Posted by Alden Loveshade View Post
In a previous campaign, we essentially figured things as the rarer and more harder to get the blood, the more valuable.
For humans, scaling by Status seems the most appropriate here. Status -2 slaves and the like are worth the least, Status 8 emperors are worth the most. Further modifiers based on supernaturally-desirable qualities - virginity, exotic heritage, etc - may be worth further modifiers. Based on the CoL of each Status (which is linked to the Wealth level commonly associated with each), if we set Status -2 blood as worth $1/pint, we get the following table:
Code:
Status	$/pint
-2	1
-1	3
 0	6
 1	12
 2	30
 3	120
 4	600
 5	6,000
 6	60,000
 7	600,000
 8	6,000,000
Basing it instead off of typical monthly pay for the wealth levels associated with each Status, you get the following table (adjusted to adhere to the SSR table*):
Code:
Status	$/pint
-2	1
-1	2
 0	5
 1	10
 2	20
 3	100
 4	500
 5	5,000
 6	50,000
 7	500,000
 8	5,000,000
Personally, I favor the second table, although they're pretty close. Feel free to adjust the base as needed. Note at the typical ~TL4 of Fantasy settings, the second table works out to 0.625% of monthly payment, or around 1.25 hours (1 hour, 15 minutes) of work**. With my previous suggestion of 10% of monthly payment, that would be $16 per pint for Status -2 (and $800,000 per pint for a Status 6 princess). With Anthony's suggestion of 1 day's wage, you'd be looking at $6.40 per pint for Status -2 ($320,000 per pint for a Status 6 princess). Particularly at Status 4 and above, you've got a lot of wiggle room for modifiers - perhaps draconic blood is worth a full +1 Status, while virgin blood is worth +0.5 Status (x5 at Status 4+). Alternatively, just have modifiers adjust following the SSR table - perhaps draconic blood is worth +6 SSR (x10) regardless of status, while virgin blood is worth +3 SSR (x5). If draconic blood or the like already adjusts a character's Status, price probably doesn't need further adjustment. Similarly, you'll need to decide if nobles/royals can "game" the system - would granting a commoner knighthood or a peerage immediately make their blood worth more, or does it take some time (possibly generations) for it to readjust to its new Status? If this is known, granted Status may be treated as Courtesy Status until it solidifies (a new noble house isn't truly noble until it reaches its third generation, say).

If your setting has Status below -2 and/or above 8 (or if modifiers change this; diseased blood is probably -1 to Status or worse), every -1 to Status is -2 steps on the SSR table to worth (Status -3 is $0.5/pint, Status -4 is $0.1/pint, etc). Every +1 to Status (once you reach Status 4) is +6 steps on the SSR table to worth (Status 9 is $50M, Status 10 is $500M, etc).

*SSR refers to the Size and Speed/Range Table (B550)
**LTC3 assumes 8 hours per workday and 25 workdays per month, for a total of 200 work hours per month. 0.625% of 200 is 1.25.
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