As I mentioned I was working on before, here's Shard. She's a 500-point character.
Shard
Real Name: Kelly Ross
Secret Identity: Yes
Costume: Black bodysuit and mask covered by a blue hardlight armor shell
Age: 20
Height: 5’8”
Weight: 140 lb
Sex: Female
Race: White
Hair: Shoulder-length brown
Eyes: Grey
Powers: Strength, speed, flight, force field, short-range teleportation, force sword generation
A year ago, as the meteor Prometheus was passing through the Earth’s atmosphere, a tiny handful of fragments fell from it. One of them ended up in the hands of Kelly Ross, after it cut a tiny hole through seven floors of her apartment building and embedded itself into her pillow, inches from her head. When she touched it, it filled her with power. As Shard (sometimes called “the Shard”), she is probably the world’s oldest super. She wears the shard that gives her power as a necklace.
Attributes: ST 10 (25, L50) [0], DX 15 [100], IQ 12 [40], HT 13 [30]
Secondary Attributes: Dam 1d-2/1d (2d+2/5d-1), BL 20 lb (500 lb), HP 10 [0], Will 14 [10], Per 12 [0], FP 13 [0], Basic Speed 7.00 [0], Basic Move 7 [0]
Advantages: Beautiful [12], Combat Reflexes [15], Fit [5], Shard [300]
Disadvantages: Bad Temper (15) [-5], Code of Honor (Comics Code) [-15], Curious (12) [-5], Guilt Complex [-5], Increased Consumption x2 [-10], Overconfidence (12) [-5], Secret Identity [-5]
Quirks: Bit of a glory-hound [-1], Distractible [-1], Legalistic [-1], Overestimates melee fighters [-1], Picky eater [-1]
Skills: Acrobatics-14 [2], Acting-12 [2], Area Knowledge ()-12 [1], Body Language-12 [2], Brawling-18 [8], Computer Operation/TL8-12 [1], Current Affairs (Supers)-12 [1], Detect Lies-11 [2], Diagnosis/TL8-10 [1], Diplomacy-12 [4], Driving/TL8 (Automobile)-15 [2], Fast-Talk-12 [2], First Aid/TL8-13 [2], Flight-13 [2], Hiking-12 [1], Intimidation-13 [1], Judo-14 [2], Observation-12 [2], Public Speaking-11 [1], Running-13 [2], Swimming-13 [1], Tactics-10 [1]
A few notes here: The “Shard” meta-trait is found
here. Several components within it are character-dependent, so I’ll clarify them.
Ally (Construct): See below.
Enhanced Air Move: Move 80
Enhanced Ground Move: Move 112
Swordstaff: Skill 18, damage 9d(10) cut (incl. Brawling bonus), Parry 15
Shard’s Construct
Every wielder of a shard would have a unique (or at least not all the same) light color and a unique construct ally. For Shard, her color is blue and her ally is a hulking, spiky, gorilla-like construct with one arm replaced by a sword.
Attributes: ST 20 [80], DX 12 [40], IQ 7 [-60], HT 11 [10]
Secondary Attributes: Dam 4d+1/7d-1, BL 80 lb, HP 20 [0], Will 10 [15], Per 10 [15], FP 11 [0], Basic Speed 6.00 [5], Basic Move 6 [0]
Advantages: Combat Reflexes [15], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], High Pain Threshold [10], Immunity to Metabolic Hazards [30], Infravision [10], Injury Tolerance (Diffuse) [100], Long Spines [3], Natural Weapon (Impaling, Armor Divisor (10), +200%, Extra Damage Type (Cutting), +20%, Extra Reach 1 (Max reach only), +20%, Increased Damage +2/die, +120%, Resilient (Unbreakable), +40%, Swing-Capable (Cutting), +20%, Single, -20%) [40], Striking ST 20 (Size 2, -20%) [80]
Perks: Illumination [1]
Disadvantages: Cannot Learn [-30], Fragile (Unnatural) [-50], Hidebound [-5], Incurious (6) [-10], Low Empathy [-20], Mute [-25], No Sense of Humor [-10], No Sense of Smell/Taste [-5], One Hand [-15], Social Stigma (Valuable Property) [-10], Unhealing (Total) [-30]
Skills: Brawling-15 [8], Intimidation-10 [2], Running-12 [4], Wrestling-12 [2]
The construct’s natural weapon can deal 12d+2(10) cut or 7d+3(10) imp, including Brawling bonus.