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Old 10-06-2019, 03:14 PM   #394
Varyon
 
Join Date: Jun 2013
Default Re: Minor League Supers [Powers/Supers]

Free Punner: Gary Blake was fresh out of high school and training to participate in American Ninja Warrior by less-than-safe means when he failed to stick a landing and found himself falling several stories to his likely demise. Up-and-coming new hero Hecaton Cher (who has since changed her name to Hundred-Hands Haley) happened to be nearby and actually managed to catch him with her spectral hands, but not before the fear and stress caused Gary’s own powers to awaken. She shot down his immediate request to become her sidekick (and shot down his subsequent request to be more than a sidekick rather strongly, and the highly-suggestive pun he accidentally made didn’t exactly win him any points), so he decided to become a hero in his own right.

As the Free Punner, Gary has gained the ability to leap incredible distances - with a running start, he can leap over 80 yards (81 yards, 2’4” to be precise) straight up into the air, or 330 yards forward in a single bound. He also has a controllable field that can repulse anything he comes into contact with, and he can even use this to bounce off the ground, obstacles, enemies, or really just about anything he comes into contact with, maintaining 90% of his speed. He can amp it up, so long as he’s moving around, to actually injure and push enemies away, dealing up to 5d cr with quadruple knockback. It is not uncommon for him to make a low-trajectory leap at one enemy, and rebound off him and several subsequent enemies to literally bounce around the battlefield, injuring and sending flying any foe he comes into contact with. His power has also made him a bit more resilient. He has also trained to adapt his acrobatics - markedly enhanced when his power awoke - into an actual combat style, favoring acrobatic kicks, feints, and dodges.

In the years since gaining his powers, he actually has managed to convince Haley to team up with him from time to time, even if he tends to accidentally make particularly inappropriate puns around her. An accident during an early team-up actually resulted in him discovering her identity, but, showing unusual restraint, he purposefully avoids interacting with her if he happens to see her in her civvies, largely as he’s aware of her paranoia over being found out. He has a super suit she designed for him (he helped clear out some of the labs she got her materials from, so she felt it appropriate he get something out of it as well). At her insistence, he has both learned how to handle a firearm and has retractable spikes (made of hardened steel and patterned after the large knife) imbedded in the legs of the suit. These are usable with kicks, dealing 1d(2) imp When things get horribly serious, he can use a spike in conjunction with a full-power leap to gore a foe, dealing 10d(2) imp as an Armed Slam. The spike rarely survives this, so he’s become decently skilled at forging replacements. The suit itself has similar coverage, DR, and features to Haley’s, but its computer is slower (C1) and lacks a Near Miss Indicator (it also lacks adjustments for poor sight and poor night vision, as he lacks those traits). His suit is black with red highlights, and actually is form-fitting, rather than having all the disguising prosthetics of Haley’s suit. Being made for his larger frame, it weighs 12 lb. Replacement spikes weigh 1 lb and cost $160 each (assume they break whenever used for an armed slam). They are not part of his Signature Gear (but the suit is).

Attributes [100]
ST 12 [20]
DX 13 [60]
IQ 10
HT 12 [20]

Secondary Attributes [1]
Dmg 1d-1/1d+2
BL 28.8 lb
HP 15 [6]
Will 10
Per 10
FP 12
Spd 6 [-5]
Move 6 (Jump Move 36.2 from standing, up to 66 with a running start)
Size 0 (5’11”, 120 lb)

Advantages [189]
Combat Reflexes [15]
Handsome [12]
Repulsor Aura (Crushing Innate Attack 4d (Aura +50%; Double Knockback +20%; Variable +5%; Must move at least 1 step -10%) [33] + Crushing Innate Attack 4d (Aura +50%; Double Knockback +20%; Matches damage of other half +0%*; Must move at least 1 step -10%; No Blunt Trauma -20%; No Wounding -50%) [18]) (Super -10%) [46]
Signature Gear [1]
Super Jump 5 (Bouncing (Cosmic: No Roll Required +100%) +100%; Super -10%) [95]
Talent: Free Runner 4 [20]

Perks [6]
Deep Sleeper
Early Adopter
Exotic Weapon Training (Foot Spike)
Full Power Jumps (no Ready required)
Skill Adaptation: Acrobatic Feints
Skill Adaptation: Acrobatic Kicks

Disadvantages [-105]
Chummy [-5]
Code of Honor (Xia) [-10]
Curious (12) [-5]
Impulsiveness (12) [-10]
Odious Personal Habit (Compulsive Punning) [-5]**
Overconfidence (12) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Secret Identity [-20]
Sense of Duty (Innocents) [-10]
Skinny [-5]
Xenophilia (12) [-10]

Quirks [-5]
Determined
Hungry
Lucky amulet
Masked
Obsessed with Hundred-Hands Haley

Skills [61]
Acrobatics 20† (DX+7) [16]
Area Knowledge (Local) 12 (IQ+2) [4]
Armoury (Melee Weapons; OpSpec: Knives) 12 (IQ+2) [4]
Climbing 16† (DX+3) [1]
Current Affairs (Crime) 12 (IQ+2) [4]
First Aid 12 (IQ+2) [4]
Free Fall 16† (DX+3) [1]
Guns (Pistol) 13 (DX+0) [1]
Judo 14 (DX+1) [8]
Jumping 20† (DX+7) [8]
Running 16† (HT+2) [8]
Stealth 12 (DX-1) [1]
Swimming 13 (DX+0) [1]

†Includes bonus from Free Runner Talent

Techniques [3]
Kicking (Acrobatics) 20 [3]

*That is, if he opts to do 2d cr for one half of the attack, the No Wounding version is also 2d. This basically makes the attack do Quadruple Knockback.
**He only gets [-5] for this because his puns aren’t always bad ones, so they cause a -1 reaction, not the default -2.

†Free Runner (Acrobatics, Climbing, Free Fall, Hiking, Jumping, Running) [5]/level
Reaction Bonus: People who like parkour
Alternate Benefit: Offsets penalties for tic-tacs and similar
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