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Old 08-26-2019, 09:36 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Social Engineering: Keeping in Contact

It's not what you know:
It's who you know, what they know,
And how far they'll go
— From The Truth Behind Common Sayings
GURPS Social Engineering greatly expanded the rules for social traits and interactions. But while it touched on such "who you know" advantages as Contacts, Contact Group, and Patrons, the spotlight was on what PCs could do with their own skills and abilities. Then came GURPS Social Engineering: Pulling Rank; it addressed Patrons through the lens of Rank, but left Contacts and Contact Group largely untouched.

GURPS Social Engineering: Keeping in Contact is the next link in the chain. It describes in detail what Contacts and Contact Group actually do for you, and provides extended rules for handling them in play. It offers new pricing options and modifiers for these traits, along with related perks and quirks. And it includes a whole chapter that breaks down contacts by category, discussing what benefits and special rules best suit each type.

If you ever felt Contacts were a bad deal next to Allies and Patrons, Keeping in Contact will change your mind!


Store Link: http://www.warehouse23.com/products/SJG37-1692
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