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Old 01-03-2018, 11:22 AM   #2
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Affliction Levels, proposed house rule

It has the problem of making an affliction to do something minor (but difficult to resist) being overly expensive (which is already an issue). Really, "what the affliction does" and "how it works" need to be separate and multiplicative, I'd probably change Affliction so 'what it does' changes the base cost, and then you apply enhancements and limitations to affect resistance, armor, etc.
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Last edited by Anthony; 01-03-2018 at 11:46 AM.
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