Thread: No Arms?
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Old 10-19-2017, 01:12 PM   #10
GURPS Line Editor
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: No Arms?

I'd just charge -50 points, as for No Manipulators in GURPS, and call it a day. Yes, technically the character has two legs with which to push stuff around, but that's really no more useful than having to push stuff around with the body or head. It's worse than taking One Arm [-20] twice for what should be obvious reasons: the total loss of an important capacity.

If abnormally dexterous feet that work just like hands come into the picture, make it -35 points (No Manipulators offset by two Foot Manipulators, to the nearest -5 points). Now the character can stand on one leg and swing a sword or open a door or whatever. That's not quite as bad as taking One Arm twice because while you've lost two arms, you've gained an unusual special ability.
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