View Single Post
Old 10-05-2017, 03:44 PM   #24
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dungeon Fantasy with only one Spellcaster "Class"

Originally Posted by Kromm View Post
I never quite got this characterization of healers, whatever their power source or official profession.
I used the term heal-bot because it's a common term. GURPS tends towards an out-of-combat only healing model, as do many editions of D&D.
Originally Posted by Kromm View Post
I didn't feel much like a bot or a henchman . . . often, I felt a little too capable.
Yes, that's the 3/3.5e CoDzilla -- it was generally agreed that clerics and druids, over the entire span of levels, were the most powerful class by a substantial margin (mid to high level wizards are comparably powerful, but have at least a few levels of being bad). However, I was using the term 'henchman' to indicate an npc henchman...
Originally Posted by Kromm View Post
This is even more true in the Dungeon Fantasy Roleplaying Game, thanks to active defenses and absorptive DR. On average, a party of well-designed characters will dodge, parry, or block most things and have a good percentage of what's left go "ka-PWING!" off armor, so once again, there's no need to heal all the time.
My experience of high point GURPS fantasy is that you wade through a lot of fights completely untouched and then suddenly get dropped to below 0 HP from a single hit. Absent healing effects, you then get to spend a month healing.
My GURPS site and Blog.
Anthony is offline   Reply With Quote