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Old 10-05-2017, 02:20 PM   #21
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dungeon Fantasy with only one Spellcaster "Class"

Originally Posted by ravenfish View Post
If you can point me towards advice on how to manage this, please do. My general experience is that Dungeon Fantasy (meaning the genre, not this particular game) is, almost by definition, a combat focused game, so PCs (unless they are consistently faced with very underwhelming opponents) will sometimes take injuries, so (barring truly over the top rates of natural healing) one will either need to have a healer or gloss over months of time spent sitting around and recuperating.
The standard choices are:
  1. over the top natural healing (D&D 4th/5th, almost all video games)
  2. trivial item-based heals (D&D 3/3.5, almost all video games)
  3. henchmen healbots (D&D any edition, lots of video games)
House-ruling the cost of healing potions is probably the easiest option.
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