Quote:
Originally Posted by Fred Brackin
You've got an Innate Attack there. Roll to Activate is a Limitation you can add if you like but doing away with the roll to hit altogether probably isn't even an option. Even Guided or Homing would be Enhancements.
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I found "Skills for Everyone" (Powers, 161). That might work.
Continuing the example: To use Fireball, you would roll against the Fireball Skill/Technique, based on Ninjutsu. If you succeed, you can then attack.
To save time, if the user has an effective skill of 14 with any jutsu, they pass this check automatically.
Requires Attribute Roll is nice, but I prefer using skills...