View Single Post
Old 09-21-2017, 10:02 AM   #3
GURPS Line Editor
Kromm's Avatar
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: It would be nice to have some AD&D style demons and devils

Please remember that the Dungeon Fantasy Roleplaying Game box is an intro. The included monsters are meant to be useful when starting a campaign, not to challenge PCs at sky-high power levels. The two adventures developed for the Kickstarter indicate the general tenor of challenges expected.

I agree that 250-point delvers are powerful. The templates in GURPS Dungeon Fantasy 15: Henchmen were designed to do double duty as templates for adventurers who are just starting out, and it pegs the "zero" of "zero to hero" at 125 points. The Dungeon Fantasy Roleplaying Game assumes the 125- to 250-point career arc happened sometime in the past, and aims to cover a second phase of equal scope, or from 250 to 375 points.

Now it's difficult to compare the Dungeon Fantasy Roleplaying Game or GURPS to AD&D, but I'd say 250-point delvers are around halfway between level 1 and the level after which no new HD are gained – level 9-11 in most cases. That's something like level 5-6. It's sloppy math, but I'd place "level 1" at around 125 points and "level 9-11" at around 375 points. I've often seen people say things like 100 points + 25 points/level, which gives 125 points at level 1, 250 points at level 6, and 375 points at level 11.

Serious demons, devils, etc. in AD&D were aimed toward level 9+ characters. Actual princes and lords were barely fair for level 14+ heroes. Thus, we're talking about monsters that would show up once people reach the 325- to 450-point range in the Dungeon Fantasy Roleplaying Game. In other words, stuff that mostly happens outside the top end of what the box covers.

So . . . There's definitely room for such challenges. However, that's all in the future.
Sean "Dr. Kromm" Punch <>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote