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Old 09-14-2017, 12:59 PM   #5
Mr_Sandman
 
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Join Date: Aug 2006
Location: L.I., NY
Default Re: Telescoping combat turns, ala EABA v2

Quote:
Originally Posted by sir_pudding View Post
Why would you want decreasing resolution as a fight develops? Wouldn't a system that put the highest resolution on the actual kinetic contact be preferable? The first few turns of movement to contact are the part you want to accelerate.
I think the motivation is that you can still do things like take out guards and other low-level threats quickly in game time, but bigger fights take on a more epic time scale, and allow heroic holding actions or coordinating with non-combat actions like hacking, lock-picking, magic rituals, etc. that don't scale well with one second combat. I've never tried it though, so I could be wrong.
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