View Single Post
Old 09-10-2017, 07:27 PM   #7
safisher
Gunnery Sergeant,
 Imperial Marines
Coauthor,
 GURPS High-Tech
 
safisher's Avatar
 
Join Date: Oct 2004
Default Re: Modern Military Templates

Quote:
Originally Posted by Kelly Pedersen View Post
Specialists is designed, it's true, to ultimately produce 250 point characters. But because of the way it's built, it's actually quite easy to produce less-expensive characters. Just stop tacking on specializations, basically! And you can probably adjust the Basic Action Template down a bit some as well, to have more points available for specialization. It gives everyone Luck automatically, for instance, as part of the general goal of being good for Action-style games. In a less-genre-oriented setting, you could drop that, cut another 10 points from other required traits, and then allow characters to choose 3 specialization packages, instead of two.
I agree. This works very well. You might also compare to a less Action-specific version that Kromm posted here:
http://forums.sjgames.com/showpost.p...7&postcount=21
__________________
Buy my stuff on E23. Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here.
safisher is offline   Reply With Quote