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Old 09-06-2017, 12:42 PM   #6
Refplace's Avatar
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Statting a GURPS magical house

As Phantasm suggested The Captains Boat from Pyramid 3/71 is an easy way to do it since you could spend cash.
However building it as an NPC I have never heard of the castle so just offering generics.
Payload covers the rooms.
High ST and HP plus Injury Tolerance Homogeneous or Unliving. Dont forget Unaging and various Immunities!
Abilities that only affect the inside cost 1/5 the normal cost (from GURPS Biotech and other sources).
Control Temperature handles AC/Heating.
Accessory perks can handle a lot of odds and ends, but I would roll them up into bulk.
The Control or TK advantage as well as extra limbs (all internal only) can handle a lot of servant type tasks like cleaning.
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