Re: Raid scenario variant
Doing the math:
3xHW in a town: 12 VPs
Attacker is doubled due to concentration of force against a static defense and what not. 4xGEVs
3xGEVs fire for a 12 attack on the inf: 16% all gone, 16% reduced. 16% chance that the town is damaged.
GEVs scatter and HWs follow out into the clear. If all 3 squads survived they get three 11s giving one X and one D.
Two GEVs fire giving 33% X and 33% D.
Even if two squads survive to this point that only gives them a 67% chance of Xing the disabled GEV.
So the final result is a 5/6th x 2/3rds x 5/6th = 46% chance that the Heavy Weapons actually inflict their own 12 VPs in damage before all dying.
Conclusion: Heavy Weapon Squads can't pay for themselves.
Last edited by hcobb; 08172017 at 11:28 PM.
Reason: Math error Cobb, always dropping a critical term.
