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Old 08-12-2017, 08:09 PM   #4
kmunoz
 
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Join Date: May 2006
Location: Cape May Point, New Jersey
Default Re: Ideas for GURPS Community Licensing

Quote:
Originally Posted by trooper6 View Post
Other companies allow 3rd Party licensing and it doesn't diminish people's view of the quality of the parent companies' work.
It works fine when you're a juggernaut behemoth monstrosity of a company that would hardly notice a quality failure any more than a giant would notice a gnat.

SJGames is not a juggernaut behemoth monstrosity of a company, and GURPS is not even a sizable portion of whatever size metaphor you want to give to SJGames. Quality failures wouldn't be gnats landing on a giant, they'd be bears landing on a mushroom cap.

Quote:
Originally Posted by trooper6 View Post
There is already precedent of third party products through Powered by GURPS...the suggestion is for ways to encourage more of such products.
But not-fully-in-house "Powered by GURPS" didn't go very far. And I've read GURPS Prime Directive. Ouch. I still have some residual blindness.
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