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Old 08-03-2017, 02:33 PM   #1
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Location: Dobbstown Sane Asylum
Default GURPS Vehicles: Steampunk Conveyances

Stopping the villain:
Almost as important as
Arriving in style.
— "High Flying" Sally, on her way to a confrontation
A true steampunk adventurer (or scoundrel) needs to travel with panache. And what better place to hold a dangerous fight than on or in the gasbag of a P-class zeppelin? Vehicles are an indelible part of the steampunk genre -- in many ways the perfect intersection of style, utility, and scientific advancement. So whether your gaslight romance game is a globetrotting adventure or limited to a single city, it needs GURPS Vehicles: Steampunk Conveyances.

This book launches our GURPS Vehicles series: collections of ready-to-use transports, including both historical or fictional descriptions and full GURPS stats. For GURPS Vehicles: Steampunk Conveyances, this means over 30 machines drawn from both history and period fiction that embody the tropes of the genre as presented in GURPS Steampunk 1: Settings and Style: steam engines, outsize clockwork gears, luminiferous ether sails, and more.

Pit the Stanley Steamer against a hansom cab in a breathless chase through the cramped streets of Sussex. Broker tense negotiations in the massive Steam House as it slowly plows through the Indian jungles. Defend humanity against dinosaurs from the center of the Earth with your O-Daisuchiimu mecha. Sail across the ether to infiltrate Venusian society in an electric astronef. With GURPS Vehicles: Steampunk Conveyances, the possibilities are endless!

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Last edited by PK; 08-03-2017 at 02:40 PM.
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