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Old 07-24-2017, 07:57 AM   #4
Andrew Hackard
Munchkin Line Editor
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Join Date: Aug 2004
Location: Austin, TX
Default Re: Introducing Munchkin to new people

Originally Posted by Namtranek27 View Post
I used to use original Munchkin whenever I introduced the game to a new group, but I recently found that Munchkin Booty works very well as an introductory game. I think it's because the jokes are not as specific to a particular movie or show as some of the other versions, and it requires no understanding of RPGs at all. You don't need to know anything specific about pirates to get the humor in this game.
Plus it has Ships and, in many cases, allows you to have more than one ship, which helps new players rack up higher bonuses and get further in the game. Booty has become the go-to game for me to get people into Munchkin.
Originally Posted by Anh-Dalan View Post
for the typical "hack-and-slay-D&D-type" of player Conan and Pathfinder might also offer some appeal.
Booty is a great intro if your players are fans of pirates.

Conan and Pathfinder are so heavily derived from the source material (especially Conan) that I'm not sure they're the best intro for brand spankin' new players.

Never start people with Apocalypse. That's just cruel. Let them learn the basic game before you start throwing Seals at them.

The best gateway Munchkin sets I know of, other than the original, are Legends and Zombies. Both tend to play quickly, both are of the zeitgeist, and I think the humor in both is solid. (I may be biased in the case of Legends.) I'll also put in a plug for Moop's Monster Mashup, which is balls-out STUPID and a hell of a lot of fun to play.

Really, though, the best Munchkin set to use for new players is the one they ask to play.
Andrew Hackard || Munchkin Line Editor, Steve Jackson Games

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