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Old 05-04-2017, 09:07 AM   #4
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Magic; Spaceships] Power Mad

Originally Posted by Stormcrow View Post
On your actual point, though, I will add that you can just take the existing spaceship systems and declare them to operate by magic instead of by scientific principles. Force screens become shield spells, lasers become lightning bolts, power plants become power stones, etc. Spaceships become immune to EMP, but are vulnerable to anti-magic or low mana.
Pretty much this. Also see Spaceships 7: Divergent and paranormal Tech
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