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Old 04-29-2017, 07:27 AM   #6
khorboth's Avatar
Join Date: Aug 2007
Location: Denver, CO
Default Re: Role protection, Locksmiths vs Lockmaster

I have a friend who picks locks in real life. Once he has done a particular kind of padlock with a particular key 3-4 times in a row, doing it again only takes about as long as someone with the key.

Translate to GURPS:
Perk: Lock memorizing. Cheap locks with identical keying, once successfully picked 3 times in a row, can be considered "familiar" and picked in 1 second. This effect wears off after 1 hour of not picking any of that particular lock. Only one lock may be memorized at a time.

For those with the keys, I could see a contraption made to unlock 3, 5, or even 10 locks at a time. If you don't have the contraption (a bar with 10 keys sticking out of it, turning at the same time) then they are individual locks. It's damn inconvenient to carry, but if you're worried about magi breaking in, you do inconvenient things.

Add on one "real" quality lock, and you have decent security. 10 cheap locks for the mage and one "good" lock for a thief, and nobody can get in.
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