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Old 04-13-2017, 05:57 PM   #5
Join Date: Mar 2017
Location: Brazil
Default Re: [Game] Collaborative world building for DFRPG.

Originally Posted by (E) View Post

Question 1) Who is nominally in charge of the town? What can you tell me about this individual or group?
The city is ruled by the council of the free races. Each free races have an equal number of representatives (I sugges). That means most likely:
- Humans
- Dwarves
- Elves
- Gnomes
- Half Orcs
- Halflings
A Mayor is choosen every 4 years by the concil, and there is an unofficial tradition of racial rotation - human, dwarf, elf, etc. There were some occasions that this tradition were broke due to political disputes and inter-race struggle, which usually causes all sorts of trouble.
Each race have their own method of appointment of councelors - half orcs decide with sacred (non lethal) combat, gnomes vote, Dwarves follow aristocrática bloodlines of nobility, elves have a system of ranking, humans do vote, but only the Nobles get to vote, and the Halflings are picked by their leader (who doesn't have an official position in goverment, but to which all halflings defer to)
Besides those, the leaders of the guilds also have the right to speak in the council's assembly, and have a good political power; they are also the official advisors of ALL mayors. The guilds are - Wizards, Inventors, Alchemists, Merchants.
The High Lords of the Faiths are another political power. They are the representativas of all the many (sanctionated) faiths. They oversee all the religious Rituals (including the highly cerimonialistic sessions of the Council), and have power of Veto. Mayors that get in the bad side of the priests must have a good leverage with the provincial governor, the only one that can drop one of their vetoes. The Faith Lords also have full control over the aspects of their faith inside the city.

Questions: how do the guilds choose their leaders? And the faiths? (A better name for the High priesthood please?). How many different faiths? Does each race have one?

And what about UNOFFICIAL political powers? (Like the thieves guild)

Originally Posted by (E) View Post
Question 2) A delving party has just returned from a nearby abandoned mine and wants to unload their loot, where should they go?
Thats a matter of the type of loot. But I would say, the cities market.
The city market is located just above the main hall of the Great Temple of the Pantheon of all faiths. The market is regulated by the Merchants guild, and there are always a few Inquisitors guards watching for cursed or unholy items to be safely disposed. Holy items are also required to be handled by the priesthood, but they always pay a fair price from them and are open for haggle (sometimes they are willing to pay even more than a Merchant would).

Question: what are the most typical items of commerce? And the most rare? The most valuable and the most cheap? And were do those usually come from?

Originally Posted by (E) View Post
Question 3) How well do all the races get on together? Are humans the dominant race in the area?
Humans are natural social lube. So, they are the most common, but not the majority: all races are minority. The halflings are the smaller one, with the exception of the Half Orcs and Half Elves, which many see as "non races".
Half Orcs are seen with suspicious. To offset that, their religion endorsed a VERY severe code of conduct; Half Orcs must be brave, must be honest, and must honorable. Anyone that doesn't follow can be sure to expect the visit from an Inquisitor of their faith. They are also forbidden to reproduce with the other races (meaning, elves or humans). Even so, no one trusts them, but the elves simply hates them. The feeling is mutual, but the Half Orcs keep it to themselves, since they have very little political power. They managed to gain a position on the city council however
Half Elves are in a similar but different predicament. They are NOT outright hated, but also don't have a place of their own in society. They are mostly seem as an embarassment to their parents. As a result, most of them are semi nomadic artists or vagabonds. Since they have no representation on the Council, they mostly have no political powers.
Gnomes and dwarves are allies
Elves and humans are allies
Halflings are basically the paws of their leader on the Thieves Guild... Which makes their relantionships... Messy...

Question: beyond political relantionship, how do the races Interact on day to day business among common people?
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